Video Games and Reality
Video Games as Cybernetic Processes
I’ve just started reading “Gaming – Essays on Algorithmic Culture” by Alexander R. Galloway, which discusses video games in terms of the following diagram:
The diagram comes about by recognizing two intersecting two polarities that are intrinsic to video games: the operator/machine polarity, and the diegetic/nondiegetic polarity.
In this model, the operator is [...]
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